
Clear the board by matching one of two block types, either vertically for the light ones or horizontally for the dark ones. Landing on a gem presents you with a simple match-2 game. Alternatively, you can use a skeleton key, if you have one, to bypass the puzzle. Landing on a chest presents you with a puzzle screen line up a column of yellow boxes by moving them two-at-a-time left or right. Treasure chests and gems are where the "puzzle" part of Puzzle Dungeon comes from. Use the gold at one of the slot machines located randomly throughout the dungeon to win even more items. Open the chests to find gold and useful random items, and mine the gems for more money. Along the way, you will also come across treasure chests and gems. Use your mighty stick and cloak to fight them off and continue through the dungeon. On your journey, you will encounter various nasty creatures who are out to stop your progress. You start off with your stalwart adventurer on the surface, and descend into a randomly-generated dungeon of ever-increasing complexity. It is a simple, casual roguelike, the descendant of classics such as ADOM and NetHack. As you will quickly find out, Puzzle Dungeon is none of the above. The title conjures up any number of different genres perhaps a match-3 game like Puzzle Quest, or an RPG, or even a hidden-object adventure. Puzzle Dungeon is a funny little adventure game from eyehook, the creator of Color Box. What are you feeling? What is the difference between us? What will happen if we cooperate? Where will that exit take us, and is it worth the struggle to get there? Are you single? What do your lips taste like? Do they taste like cherries? All I want is delicious smooches! Why won't you loooove meeeee? I can't touch you, but I'm observing you, you monochromatic thing from another realm of being. Although the direction is ambiguous, the game still takes you somewhere, just by making strong choices with the music and graphics, and by having a curious title. It's just interesting that such a simple concept, built with a traditional eye for game design, can be so evocative. It's helpful to think through the solutions, but if you are better with practice than theory, the forgiving Undo Button lets you fart around as much as you'd like without penalty. They thoroughly explore the central idea, rewarding and challenging in more-or-less ideal balance. The fire of passion smoldering in their eyes…okay, I'll stop.īut I don't have much to say about the actual design of the game. Just look at those little munchkins, staring at each other across the impassable divide between worlds. Normally, the game remembers your progress between play sessions.Īnalysis: I should mention that the developer didn't actually put anything in Monochro Observer to indicate romantic undertones, but there's something about the delicate presentation that makes me want to don my Exaggerational Interpreting Hat. I have sacrificed a percentage of my life so you don't have to. You see where it says at the bottom of the stage select screen? That evil combination of keys erases all your progress. Restart the level immediately with, return to the stage select with, and restart the entire game with.

undoes the last move you made, and can take you all the way back to the beginning of the level, one step at a time (very useful). The other controls are the hotkeys for the user interface. To create or destroy a platform at your feet, press, which works so long as the space isn't already occupied by a two-tone solid wall. Switch control between the two lead characters with, and walk with the. There's not even a jump button your avatars can only climb the height of a single block.


You may recognize the general idea from Yin Yang or Sean Howard's blog, but this is much more of a puzzle game and much less of a platformer. A block that behaves like a wall or a stepping stone in one world acts as a pathway in the other. Each character has the ability to create or destroy blocks of the opposite color. The catch is that the black person can only move in the light world, and the white person only in the dark. Your goal for 20 brain-teasing levels is to join these star-crossed children of fate by bringing them to the flashing gray exit. His creation Monochro Observer is a tragic, lovely little puzzle game about two people from opposite sides of the visual spectrum, learning to work together towards a common goal, to finally taste the forbidden love that sparks between the deepest shadow and the shiniest, twinkliest, luminescent-i-est-iest light. Anyone who's ever fallen in love with a rough-and-tumble beauty from the wrong side of the tracks will understand the passionate heart of game developer Tatsuya Koyama.
